There are too many UX roles in London right now to have enough qualified people to fill them all. I’m not the first to say it, but if you’re wondering if the grass is greener elsewhere, then now is the time to get out there.

Agency vs. Client

Don’t be too hasty to pick a side.

Agencies are in a massive state of flux. Those who have been genuinely practising a good design methodology and have been led well by a solid executive team continue to flourish. They are easy to spot. They have the luxury of cherry-picking their projects. They might have some ‘famous’ employees: well known in design and development circles. They might not pay the best salaries, but will offer fame and experience over fortune: a platform for you to build your personal brand while actually having the portfolio to back it all up.

If that’s your thing.

And then there are the rest. Those who have shoehorned ‘digital’ into a tired offering. The service design-hawkers. The tired agile manifesto documentation-bashers. The craft-obsessed former industrial designers. Those with no project managers. Those who like to ‘just go straight into PhotoShop’. Those that never get to go to conferences because their utilisation rate is their only genuine KPI. Harder to spot, but easy to discover if you ask the right questions.

Client-side there are interesting problems to solve too, and also better growth opportunities for the more senior among you who don’t really fancy going freelance. Companies large and small are skilling up in-house: largely due to the fortunes they’ve been paying for agency user experience work of vastly differing quality. This is a market-wide opportunity not to be sniffed at.

Go big

Your value and experience will be judged immediately on what basic salary you’re after. Don’t be tempted by utilisation bonuses, signing-on bonuses, profit sharing schemes or any of that nonsense. Ask big, and ask it confidently.

UX salaries have increased hugely in the last two years, especially among the shady ‘Senior’ or ‘Lead’ UX levels. Remember that very few agencies have the need or scale to implement an intricate pay hierarchy. State what you think you’re worth and add another ten grand.

If you haven’t had an annual pay-rise from your current employer, then start looking. Right this minute.

Once you’ve made the decision to start looking, then these are the guiding principles I used recently. Yours might not be the same, but it’s worthwhile thinking about them before you start interviewing.

Don’t stop learning

We all have areas of our field we’re not particularly good at, that go against our natural skills and experience. Find a job that stretches that. Skill up. Work in a business you know nothing about but don’t lose focus on what you can offer that business. And try to keep a vaguely standardised recognisable job title.

Find interesting problems to solve

When interviewing at an agency, don’t be distracted by how nice the meeting room is, or which model of iPad your interviewers have, or how many Bromptons there are neatly lined up by reception. The only thing worth focusing on is who the clients are, and what the specific projects are too. If you don’t fancy the sound of them, then don’t be beguiled by the surroundings. Focus on the work. The more detailed you are around what daily activities you’d like to be doing straightaway as well as where you’d like to be in twelve months or so will only help both parties in the long run.

Don’t judge clients by their face value though. There are interesting design challenges in even the most boring of companies. It’s what they need agencies for, after all. There seems to be a huge increase of ‘marketing communications UX work’, if there is such a thing. Make sure you know what that entails before signing up.

Don’t be the best

Being the best UXer in the room, unless you’re a contractor, is not always beneficial. Sometimes it’s not an option though. Many are bemoaning the lack of genuine seniority in our craft, especially among those who have talked their way into seniority without the chops to back up the chat. There’s a ton to be learned from business analysts, commercial folk, product managers and all sorts of non-UX people you’ll come in to contact with.

Profitability wins

There are some highly profitable digital businesses, doing great work and rewarding their staff as a result. There are also plenty of others struggling to make ends meet, some of whom will be hiring UX people as a human bandage to legacy design decisions. There is no emotional justification for joining an unprofitable business, or one that is shrouded in uncertainty and confusing share structures. Stick with the simple company that makes money from doing good work.
Therefore do a bit of background homework on potential employers. With agencies, check the obvious such as current client lists and be forceful about asking for contract values. Do they fight tooth and nail for five figure projects, or are they firmly in the six figure, long engagement leagues? With in-house roles, a quick glance at Companies House never harmed anyone.

And do a Google News search on them.

In summary, the best advice I can give right now is:

  1. Make sure your portfolio is exemplary; you should be able to score an interview almost anywhere if it is. Check out Jason’s Better UX Portfolios site for more help on this.
  2. Despite you, the candidate, having more bargaining power than ever before, don’t be a dick about it.
  3. Take your time and interview generously. Don’t take the first offer that comes your way. Try not to be in a rush to find a new permanent role.
  4. Be sensitive to little details that will make your future working life better. Environment and gear in particular are things that bother me if they’re not right.
  5. Make sure your new creative leader / boss / line manager is brilliant and inspirational. Much of this will come over in how they choose to interview you. Some will be happy enough with a coffee and a chat, others will insist on the four hour half-day bootcamp approach. Therefore, pick your battles and value your own time. Turn down half-day interviews if you want. Large organisations don’t need you there for that long to make a decision if they have a great person looking after recruitment.
  6. Try to get a good feel for the size and strength of the visual design and development teams. With the latter, I’ve become quite opinionated about which technologies afford me, the designer, the greatest flexibility. I’ll know whether we’ll get along based on those answers.
  7. Strategic offers are brilliant. If the biggest, baddest agency in town wants to hire you, pursue that offer, even if you have no intention of working there. It’s good collateral.
  8. Be wary of recruiters. Ask for recommendations from recently hired peers. Choose one agency if you must. No more.

Good luck out there.